The long awaited Train Sim World editing tools are nearing completion! Join us for a first look at scenario creation with Matt Peddlesden - Senior Producer on TSW.
These tools will allow you to create models, routes and scenarios, so take a look and start thinking of what you'll be making once they're released...
Route
Race Day Run scenario; Moved the final “walk to” marker closer to where the player stops the train
Added in translations of Service Mode descriptions
Improved passenger navigation at East New York, Garden City and Floral Park
Fixed passengers’ feet sinking into the platforms at Merillion Avenue
Fixed an issue with the “crowd” ambient audio at Kew Gardens
Fixed an issue with trains clipping through the platforms at Hillside and Long Island City
Fixed an issue with the third rail just outside Forest Hills
Fixed an issue with the collision of the platform ends at Belmont
Fixed multiple issues with on-foot collisions at multiple locations
Fixed a hole in the underpass of Merillion Avenue
Improved the footstep audio when moving through underpasses
LIRR M7
Fixed an issue with enabling and disabling the ATC, it is now based on the state of the Master Key and not the state of the Reverser
Fixed an issue where setting ‘Alerter Cut-out’ would also set ‘Deadman Cut-out’
Fixed an issue where the Deadman Pedal needed to be used more often than it should
Fixed an issue where AI M7s would drive with both head and tail lights on
The ATC Alarm should now only sound if overspeeding, or when the in0cab aspect reduces
Additional Fixes – BR Class 33
Fixed an issue where the controls could be used through the cab window when using either the No. 3 or No. 8 exterior cameras
AntonK_007 писал(а):А вот деревья, я бы все-таки заменил все к чертовой матери
AntonK_007 писал(а):может можно будет ушатанные пути делать
AntonK_007 писал(а):А грязевой налет может быть динамическим?
Ulianka писал(а):Антонио, что значит ушатанные пути?
Антонио, что значит ушатанные пути? Кривые сплайны нарисовать? О_о Физика поезда все равно не зависит от кривизны путей, ибо он по ним не едет. Он к ним просто привязан, дабы создать эффект движения по оным.
А прописать отдельную физику для запасных путей... если это и возможно, то таким заниматься точно никто не будет. Они нормальную физику для игры в целом не могут сделать, а ты для кривых путей...
As part of preparing the roll out of the editor for the community, we wanted to start getting some feedback from someone independent - see what questions they asked and generally see how they got on with it. I’m delighted to say that Ed Fisk from MeshTools was a willing volunteer having just completed a project for Train Simulator and that’s when the fun really began!
As well as being an independent 3rd party developer working on many highly regarded projects such as the 3F Jinty and Super D, Ed is also a developer that we’ve worked with a lot in the past on Train Simulator where he has helped put together various aspects of Dovetail Games releases. This kind of working relationship is called 2nd Party, and it’s as a 2nd Party developer that Ed has been using the TSW Tools.
Before we get started though...
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