Skif писал(а):куча мини-игр, вообще неизвестно, связанных ли между собой.
hellishfire писал(а):Я лично очень рад британскому контенту. В РВ он самый интересный был и тут привычнее будет. Американский я себя заставлял катать, но не могу - скука.
Regarding the previous comment that learning the UE4 Editors was pointless, I doubt DTG are going to build a set of tools to do exactly the same thing the UE4 tools do. Suggesting the UE4 editors are just for building game engines shows a significant lack of understanding what the tools are for.
Unreal 4’s source code access has allowed Dovetail to extended the engine’s toolkit in a “very train-specific way”, and the studio plan to give their community access to creation tools on a par with their own.
“We want to get everyone else using the tools that we use,” says Peddlesden. “We’re getting the feedback from the artists and engineers currently working on it about what they see as being the next improvement, so we can keep refining that pipeline.”
We hope to fully refine and create a much more user friendly editor/creation tool in TSW but this is still in quite an early stage of development so i can't reveal too much at this point.
More news as soon as I get it!
- Jay
Okay not overly early, poor choice of words from me there! We've been working on them for a while but obviously we are still getting to grips with the unreal engines capabilities and working out our limitations but are not quite as far along as we would like to be at this point.
It's not far off, but it's not gonna be appearing within the next few weeks.
- Jay
Not at this time no, but we will keep it in mind
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